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Narrative Work

Games Writing and Narrative Design

I love the diverse ways in which stories can be told in video games and how they leave their mark on players.

 

I like to go beyond my role as a Community Manager and explore this area of game development as a professional collaborator and a passionate hobbyist.
 
Narrative design and games writing is a holistic art that should work in synergy with other disciplines/gameplay mechanics to deliver memorable moments. Please find examples of my work below.

Relevant Skills

Relevant Skills

Writing

Final Draft, Scrivener, and Microsoft Word

Game Writing

Twine, Ink. and Microsoft Excel

Collaboration

Miro, Confluence, Slack, Teams, and Notion

Content

WordPress, PhotoShop, Premiere Pro, and Audition

Relevant Experience

Relevant Experience

As I have previously worked within studios without a dedicated narrative function, I've strived to make myself available to opportunities that have allowed me to assist with games writing and narrative design-focused tasks - given my discipline focus at university and my passion for creative writing.

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Sumo Digital Ltd

Unannounced Game

For this unannounced game, currently under NDA, I've assisted the Narrative Lead in tone exploration to find the right fit for our project. I've also assisted with worldbuilding documentation, the creation of characters and factions, and have written briefs for community NPCs that fit the narrative wrapper and overall feel of the game.

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nDreams & Sony Pictures VR

Ghostbusters: Rise of the Ghost Lord

Assisted the Game Director in the copywriting and copyediting of the early story pitch document to ensure it was coherent, succinct, polished, and brand compliant for the IP ahead of a key development gateway. I also got to contribute some of my own narrative ideas to the project.

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nDreams

Synapse

Working with the Brand team I helped once again with copywriting and copyediting for the pitch deck ahead of a meeting with a key platform holder. In this, I helped to communicate the in-game features, story overview, and gameplay features would be best communicated within that narrative context.

Portfolio and Writing Samples

Writing Samples

I've collected some of my original work to showcase the skills I can bring to your project/studio. Please don't hesitate to get in touch if you'd like to see more.

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Game Pitch (Original IP)

Hollowgate

Written to showcase how I ideate and support original game concepts with gameplay features.

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Character Sheet and Bark Doc

Apex Legends

Written to explore working within established canon and building on characterisation through barks.

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Item Descriptions

The Sims 4

Created as an exercise in working within a restrictive word count and emulating a game's tone.

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In-Game Text

Cyberpunk 2077

Written as a way of exploring text-focused worldbuilding within a game's established lore.

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Linear Dialogue (Script Sample)

Displaced Ones

Written as an exercise in naturalistic speech, as well as establishing a scene in a contemporary setting.

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Game Pitch (Known IP)

Killzone: Supremacy

An example of how I'd build upon familiar IP for a new, next generation entry in a popular series.

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© All Rights Reserved. Jimmy Bowers 2025

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